Dota has many agility heroes, which can be further split into multiple groups, such as nukers(e.g luna moonfang->lucent beam, venomancer->poison nova), melee hunters(e.g. gondar->track, shuriken toss, windwalk, jinada, bloodseeker->bloodrage, thirst, rupture, blood bath), ranged hunters (e.g. bone clinkz->windwalk + strafe + searing arrows, viper ->frenzy, poison attack, viper strike), image heroes(e.g. phantom lancer->juxtapose + phantom edge + dopplewalk, naga siren  ->mirror image) and many others such as anti-mage(mana burner and int hero hunter), faceless void(great late game hero),soulkeeper(sunder can turn the tables in many fights, through the swapping of hp bars) and spectre(haunt provides mobility(can teleport to any image generated) and ability to distract heroes in 5 vs 5 fights)

These agility heroes(mainly melee, esp hunters) would benefit from bracers/wraith bands early game as they have considerably lower hp than melee str heroes. Image heroes SHOULD get diffusal blade/manta style as the feedback(mana burn) effect is the only orb effect that images will be able to utilize fully (full mana burn from images, diffusal burns less than manta style) while certain ranged hunters (such as the aforementioned bone clinkz and viper should get monkey king bar to prevent town portal scrolls from denying them their kills(ever played aiplus and watched as they town portaled away?)

Heroes such as luna moonfang/venomancer could choose to get aghanims scepter to boost their ultimate, or forgo the advantage provided by those two items and go for a battle build (luna should get radiance for a damage item, as other items might make her attack totally disappear and do no damage at all(due to moon glaive), plus her range is so short radiance will still burn creeps ^^, while venomancer could take most damage items, even maelstrom as his poison sting effect lasts very long, the only time the orb effect won’t trigger is when he shoots a chain lightning from maelstrom)

Leave a Reply