guildwars.incgamers.com/forums… 

Obviously the person who started this thread did not realize the massive scale and effort put in by ANet to make a game that caters for everyone all over the world

the targeting system is actually a boon, it helps players without voice communication to coordinate attacks in pve and pvp on one target

the larger the world map, the more places there are for you to explore and actually the scenery is pretty enjoyable (especially before sundering ascalon), it ranges from the european medieval style design of medieval europe (ascalon after sundering) to the savannahs of elona

and by the way, based on basic dungeons and dragons rules and the fact that casting spells actually requires concentration (hence the skill concentration which helps prevent spells from being interrupted)

Imagine spell casting as the ele/monk/rit/necro/mesmer/paragon/dervish focusing on drawing upon the power of whatever god they worship or if they do not have a god, focus upon whatever dark energies they possess

It’s not possible for a spellcaster to move while casting a spell due to the focus and concentration needed for him/her, therefore casting spells while moving isn’t viable

I do agree on shooting while moving though, it seems possible, maybe add a certain chance to miss while doing it (an ele or ranger can fire off bolts while moving i guess even though their aim would not be as good, just like firing off an ak-47 while moving, the uncontrolled recoil would throw any sort of aim off balance)

Im not sure what u mean about active defense mechanisms, guild wars is a third person game, it’s not like it’s going to become Elder Scrolls IV: Oblivion or something where you can actively block attacks

the ability to being ONLY 8 skills is the best part about guild wars it actually deviates from certain games such as WoW which allows you to bring everything you have learned into any battle, having only 8 skills lets you learn to consider what you need for certain purposes (such as not bringing resurrect or rebirth into pvp, the casting time is too long and any decent pvper would purposely interrupt you at 4-5 secs after you cast it, thus wasting your valuable time which you could use doing something else) in real life you cant drag around (a machine gun, a rifle, a pistol, a shotgun, a submachine gun and grenades(flashbangs blabla) which is stressed by games such as counterstrike and the recently released stalker (these games have a weapon limit which reflects the fact that a human cannot carry around too many stuff at one time), if you drag along so many stuff (such as all the 150 or more skills your character has learned) you would probably be hard pressed to call them at will anyway, so might as well focus on the 8 skills that you have brought to the mission or w/e you have entered(~should have been learned)

3 Responses to “Guild Wars”

  1. Vik says:

    lol RO can bring so many things even though it has weight limit. eg. 100++ pieces of meat

  2. admin says:

    but RO is cute, world of warcraft isn’t that cute enough

  3. Vik says:

    tct:”go to admin>users>your profile and tick the visual editor”
    u’ll notice the diff when writing or editing posts

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